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Keynote Speakers

Jason Della Rocca
President, Perimeter Partners
Turbulent Innovation and the Changing Landscape of the Global Games Industry
Saturday, October 24, 9:30AM

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Chris Foster
Design Director for Harmonix Music Systems
Stone Soup: Collaboration and Communication in Game Design
Saturday, October 24, 2:15PM

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Clint Hocking
Creative Director, Ubisoft Montreal
The Territory is not the Map: Hyper Realism and the New Immersion Paradigm
Sunday, October 25, 9:30AM

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Richard Rouse
Lead Single Player Designer, Kaos Studios
Inspiration, Homage, or Rip Off? Looking at the Origins of Game Concepts
Sunday, October 25, 2:15PAM

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All Speakers

Speaker Read Bio Panel Topic
     
Damon Alberts
President/CEO, Burst Online Entertainment
bio Beyond Raids and Ganks: Exploring Next-Gen MMOs in a non WoW-Killer Context
     
David Austin
Senior Artist/Animator, IPKeys Technologies, LLC.
bio Crash Test Dummies: Using PhysX and 3DS Max to Create In-Game Stuntmen
     
Andrew Aversa
Freelance composer, sample developer
bio Epic, Dramatic, and Immersive, Oh, My! An Under-the-hood look at How Game
     
Sean Beeson
Founder and owner, Sean Beeson Studios LLC
bio Epic, Dramatic, and Immersive, Oh, My! An Under-the-hood look at How Game
     
Tony Bifano
Managing Partner, ETF Venture Funds
bio Sailing the iPhone Ocean
     
Matt Brenner
Game Programmer, AMI Entertainment Network, Inc.
bio Sailing the iPhone Ocean
     
Tracy Brown
CEO & Founder, Evil Genius Designs, Inc.
bio What If Waiting in Line Was a Game?
     
Sande Chen
Writer and Game Designer
bio Narrative Design: Creating Dramatic Structure in Games
     
Matt Costello
Writer and Game Designer
bio Narrative Design: Creating Dramatic Structure in Games
     
John Daly
Senior 3D Artist/Media Producer, IPKeys Technologies, LLC
bio Crash Test Dummies: Using PhysX and 3DS Max to Create In-Game Stuntmen
     
Steve Danuser
Creative Director, 38 Studios
bio Beyond Raids and Ganks: Exploring Next-Gen MMOs in a non WoW-Killer Context
     
   
Jason Della Rocca
President, Perimeter Partners
Keynote Speaker
bio Turbulent Innovation and the Changing Landscape of the Global Games Industry

GameDev.net presents: Can Positive Impact Games Be Mainstream? (Can Making Games That Teach and Inspire Be Good Business?)
     
Rusel DeMaria
Author and Career Advisor, The Art Institute of Seattle
bio GameDev.net presents: Can Positive Impact Games Be Mainstream? (Can Making Games That Teach and Inspire Be Good Business?)
     
Kevin Dill
Lecturer, Boston University
bio The Art of Game AI: Sculpting Behavior with Data, Formulas, and Finesse
     
   
Chris Foster
Design Director, Harmonix Music Systems
Keynote Speaker
bio Stone Soup: Collaboration and Communication in Game Design
     
Ed Fries
CEO and Founder, Figure Prints
bio GameDev.net presents: Can Positive Impact Games Be Mainstream? (Can Making Games That Teach and Inspire Be Good Business?)
     
Alan Gershenfeld
E-Line Ventures, President and Founder
bio GameDev.net presents: Can Positive Impact Games Be Mainstream? (Can Making Games That Teach and Inspire Be Good Business?)
     
Jamie Gotch
Chief Technical Officer, Subatomic Studios
bio Sailing the iPhone Ocean
     
Lee Hammock
Lead Game Designer, Fallen Earth
bio Beyond Raids and Ganks: Exploring Next-Gen MMOs in a non WoW-Killer Context
     
Tronster Hartley
President, Geek House Games/Senior Programmer, Firaxis Games
bio Object Oriented Flash: The Perfect Tool For Casual Games and AAA Prototypes
     
   
Clint Hocking
Creative Director, Ubisoft Montreal
Keynote Speaker
bio The Territory is not the Map: Hyper Realism and the New Immersion Paradigm
     
Gene Hoffman
Chairman and CEO, Vindicia
bio Pay How You Play: Aligning Your Business Model with your Audience
     
Damián Isla
Founder, Naimad Games
bio Next-Gen Content Creation for Next-Gen AI
     
Matt Kelly
Project Manager, Large Animal Games
bio Sailing the iPhone Ocean
     
Alexander Macris
President & CEO, Themis Group
bio Beyond Raids and Ganks: Exploring Next-Gen MMOs in a non WoW-Killer Context
     
Dave Mark
President and Lead Designer, Intrinsic Algorithm LLC
bio The Art of Game AI: Sculpting Behavior with Data, Formulas, and Finesse
     
Jeff McGann
Creative Director, Red Storm Entertainment
bio Narrative Design: Creating Dramatic Structure in Games
     
Marc Mencher
CEO and Founder, GameRecruiter
bio Coaching Skills for Game Industry Managers
     
Bruce Morrison
Senior Producer, Freeverse
bio Sailing the iPhone Ocean
     
Russ Pitts
Editor-in-Chief, The Escapist
bio Narrative Design: Creating Dramatic Structure in Games
     
Igor Pusenjak
Founder and President, Lima Sky
bio Sailing the iPhone Ocean
     
Nathan Richardsson
Executive Producer, CCP
Featured Speaker
bio Massively Agile Game Development
     
   
Richard Rouse
Lead Single Player Designer, Kaos Studios | THQ Inc.
Keynote Speaker
bio Inspiration, Homage, or Rip Off? Looking at the Origins of Game Concepts
     
Sean R. Scott
CEO, SoulRealiS LLC
bio The Love Triangle Game: Understanding and Navigating the Strategic Partnerships Between Publishers, Developers, and Outsourcers
     
Coray Seifert
Game Designer, Kaos Studios | THQ Inc.
bio Designing a Kick-Ass E3 Demo
     
Matt Shaw
CTO, Mythic Entertainment
bio GameDev.net presents: Can Positive Impact Games Be Mainstream? (Can Making Games That Teach and Inspire Be Good Business?)
     
Drew Sikora
Executive Producer, GameDev.net
bio GameDev.net presents: Can Positive Impact Games Be Mainstream? (Can Making Games That Teach and Inspire Be Good Business?)
     
Seth Spaulding
Art Director, Firaxis Games
bio Coaching Skills for Game Industry Managers
     
Wade Tinney
CEO, Large Animal Games
bio Games that Connect: Designing and Monetizing Social Network Play
     
Tina Tyndal
Marketing and Brand Consultant
bio Marketing Best Practices for Title Development and Launch
     
Brandon Van Slyke
Game Designer, Vicarious Visions
bio 7 Elements of Engaging Combat Design
     
Jeff Ward
Lead Architect, Orbus Gameworks
bio I Can Slack Off, My Code Is Compiling
     
Mike Worth
Founder, Game Music, Inc.
bio Epic, Dramatic, and Immersive, Oh, My! An Under-the-hood look at How Game Composers Tackle a New Game
     
Bernard Yee
SVP of Games, CaféMom.com
bio The Intersection of Virtual Worlds and MMOGs, or Why Game Design Shouldn't Be A Dirty Word